Crit Chance
Shows commonly cited approximations for TF2 random crit chance. Melee and ranged use different baselines; damage dealt in a recent window raises the odds.
Community / wiki approximations — not guaranteed engine source. Actual rolls depend on server settings (
tf_weapon_criticals), weapon type, and timing windows. Use for intuition only.
Inputs
Commonly quoted form: chance ≈ base + damage × scale, often capped near 12% (ranged) / 60% (melee) in community writeups — cap toggle below.
Estimated chance
—
Per eligible attack (approx.)
Base—
Damage bonus—
Raw (uncapped)—
Attacks for ~50% ≥1 crit*—
*Independent trials: n ≈ ln(0.5)/ln(1−p). Ignores multi-shot & server quirks.